11. Production And Storytelling Constraints
- Template
- Reference
- Status
- Canon
1. Content
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1.1 Constraints
- Keep the story and its history distinct from factual assertions about real Indigenous cultures and historical events. The game's fictional interpretations are not historical explanations.
- Present real concepts such as Dawkins's cultural “meme” and Nick Bostrom's information hazards as conceptual influences, while distinguishing them from the supernatural mechanism in the story.
- Validate any direct quotations from copyrighted books and acquire rights when appropriate. Similarly check rights for historical photographs, videos, and other found media.
- Avoid arbitrary level locks, weapon placement, combat encounters and exposition dumps. The player should learn through exploration and meaningful interaction.
- Seven levels describe physical depth, not seven locked sequential episodes; D7 is never entered.
- Never invent the secret. Whether it is a revelation reserved by Matheus, the player's interpretation or both is not decided. Documents must not establish a definitive explanation of the Skull Helmet, consciousness or the afterlife. See: Canon › Creator-Reserved Topics.
- Audio is a core design pillar; its production follows the audio pipeline. See: Vision › 12. Audio Production Pipeline.