Project Schwarzwald

Change Log

Template
Reference
Status
Canon

1. Content

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1.1 2026-10-29 — Migration Into This Project

On 2026-10-29 the documents were migrated from the game repository's Markdown into this project.

The sources were the Markdown files of the game repository kerenkxs2/game_shoganai under docs/campaign/, docs/enemies/, docs/systems/ and docs/narrative/, and the story.md files under environments/. The originals stay there only as reference until Matheus decides to remove them.

1.2 2026-10-30 — The Skull Helmet's Seizure Moves to 1979

The Skull Helmet seizure document dates the confiscation to the second half of 1979, within a 1972–1979 chronology that begins with Bravados's first contact. It replaces the June 18, 1988 of the D6 story on every page and in the timeline. Matheus then moved the spacecraft's recovery from June 23, 1981 to June 23, 1977, so that it precedes the seizure, and decided that the helmet was first held in sectors on the upper levels, that its own sector in D6 came later, and that D7 was to be a level exclusively for it, whose construction stopped at a very early stage with only its first tunnels dug. There is no elevator to D7, so the page D7 Elevator Message and its Construction incomplete message were removed. The page The Senior Political Leader became The Senior Political Leaders, because several leaders signed the authorization, and Dr. Martini received his own page. The endings document then replaced the fixed final procedure, in which the father, the sister and the protagonist died in turn, with three irreversible decisions of the player. Matheus then decided that the secret is interpreted by the player; on 2026-10-31 he revised it: whether there will be a revelation reserved by him is not decided, and the likely shape is a revelation combined with the player's interpretation.

1.3 2026-10-31 — The Audio Production Pipeline

The audio production pipeline document became Vision › 12. Audio Production Pipeline. The installation's TextLogs and AudioLogs, which it introduces as part of the world, went to the Project Schwarzwald faction.

1.4 2026-10-31 — The Main Theme Musical Identity

The main theme document became Vision › 13. Main Theme Musical Identity. The document wrote the protagonist's name as Edmond; the page uses the canonical Edmund.

1.5 2026-10-31 — The Main Theme Opening Addendum

The addendum on the Amazon rainforest opening went into Vision › 13. Main Theme Musical Identity: the two stages of the first movement, the full progression of the theme, and the references Watching and Waiting from Anaconda and Aguirre I by Popol Vuh. It also wrote Edmond; the page uses Edmund.

1.6 2026-11-01 — The Realistic Visual Reference

The visual reference in Vision › 2. Game Identity And Perspective became realistic PBR graphics at the level of Amnesia: The Bunker, replacing the earlier PS1/PS2-inspired, moderately low-poly reference. Visual production rules live in the game repository's art direction and asset creation rules.

1.7 2026-11-01 — Asset Classification And Production Architecture

The asset classification and production architecture document became Vision › 14. Asset Classification And Production Architecture: the Fundamental Asset Library, the asset categories and consumption types, the Godot asset management plugin, the responsibilities of Blender and Godot, and contract-driven production.